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Work Experience

2021 - present

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Sr. UX Designer at King.

- Working in Candy Crush Saga, one the biggest mobile titles in history on engagement and monetization metrics.

- Currently as a solo UX designer in the Expand area of the IAP&Economy where the mission is to expand the game’s economy with new products and systems. With User Research I influence business decisions, create experiments, full features specs and eventually game design concepts for the Production teams to implement in agile manner.

- Worked in the Social area designing systems for achievements and cosmetics.

2018 - 2021

UX Designer at King

Designing and testing new experiences for Candy Crush Saga.

- Experiments with motivational drivers.

- Worked on project where between 2019-20 we re-designed the information architecture, main interfaces and core loop of the game turning it more intuitive for the player and manageable for the business. 

2016 - 2018

UI/UX Designer at Kreativitas Game Studio

A beginner studio working on it's first mobile athletics game. I lead the interaction and interface work and also projects the ingame user's data capture and research.

2013 - 2015

Teacher at Uniftec Faculdades

Was teacher at several disciplines about Graphic Computing, Animation, Character Design, Environment Design and others for Digital Games and Advertising technical courses.

2012 - 2014

Lead Artist at Learn4Fun Game Studio

Coordination and production of game UI and ingame graphic assets to educational and entertainment games.

 2009 - 2011

Lead Artist at  Just Play IT Game Studio

Coordination and production of 3D characters, environments and other visual arts to massive online browser games.

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Tools

My philosophy is to do the best I can with what I have at hand.

You have a screwdriver great, otherwise a knife can also do!

Follow some of the tools I have experience with.

Prototyping: Figma, Sketch App, Adobe Xd, Axure and Game Maker also.

Illustration: Photoshop and Illustrator. 

Animation: Figma, Photoshop and Flash (RIP).

3D modeling: ZBrush, 3ds Max and Blender.

Engine: Unity and Game Maker

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